Enthralling Performance

Play enthralling music with an instrument to entice a nearby animal or Fomor. Once enamored, the creature mindlessly follows the music, wherever it goes.

Details

 * Plays music that can hypnotize monsters into following the user aimlessly.
 * The user may walk when using this skill.
 * The user may use this skill only when they are able to play music.
 * This skill will work with any score scroll equipped, including no score scroll.
 * Beware that the score scroll will be used everytime you activate the skills.
 * The music on the scroll will always be performed perfectly.
 * Any magic music on the scroll will not activate but will still lose a use.
 * The user will be unable to lure monsters who are either in aggro or have noticed a target.
 * If a monster is attacked in this phase, it will be released from the lure.
 * This will not occur if the attack does not change the monster's aggro state.
 * Intution can still activate, but the monster will stay lured.
 * This skill will end when the music ends or the user is out of Stamina.
 * Players should be sure to have a large amount of stamina if planning to use the skill for long periods.
 * The skills ability to lure monsters is dependent on the monster's Combat Power.
 * At rank Novice, the skill will only be able to lure low-leveled Rats.
 * When the skill ends, all effected monsters will immediately aggro the player.
 * However,only up to two monsters will aggro the player.
 * This skill will overwrite lured monster's position, making it possible to move and keep them in another location altogether.
 * You may also lure other players pets when they have PvP enabled and are either in an Arena or against your alignment.
 * Pets can only be de-summoned by it's master or moved if already mounted, however, a pet will follow a command for a brief momoment.
 * If a pet is not mounted before it is hypnotized, then the owner will not be able to mount it untill the skill ends.
 * After the skill ends, the pet will temporarily revert to auto aggro.

Obtaining the Skill

 * Completion of Generation 13 quest "The Bard's Flute".

Training Method

 * See discussion page for convenient training methods.

Rank F
Bewilder a more powerful enemy with a wind instrument.

Rank E
Bewilder a more powerful enemy with a wind instrument.

Rank D
Bewilder a more powerful enemy with a wind instrument.

Rank C
Bewilder a more powerful enemy with a wind instrument.

Rank B
Bewilder a more powerful enemy with a wind instrument.

Rank A
Bewilder a more powerful enemy with a wind instrument.

Rank 9
Bewilder a more powerful enemy with a wind instrument and a string instrument.

Rank 8
Bewilder a more powerful enemy with a wind instrument and a string instrument.

Rank 7
Bewilder a more powerful enemy with a wind instrument and a string instrument.

Rank 6
Bewilder a more powerful enemy with a wind instrument and a string instrument.